Rodin the Black



Rodin the Black
Male human fighter 1/rogue 1/sorcerer 6
CN Medium humanoid (human)
Init +2; Senses darkvision 30 ft.; Perception +4


AC 20, touch 14, flat-footed 18 (6 armor, +2 deflection, +2 Dex)
hp 50 (8 HD; 6d6
Fort +7, Ref +8, Will +6; +2 vs. fear


Speed 30 ft. (20 ft. in armor)
Melee adamantine dagger 7 (1d41/19-20)
Ranged 1 longbow +7 (1d81/×3)
Special Attacks shadowstrike, sneak attack +1d6
Sorcerer Spells Known (CL 6th; concentration +10)
3rd (4/day)—lightning bolt (DC 17)
2nd (6/day)—darkness, darkvision, see invisibility, web (DC 16)
1st (7/day)—mage armor, mount, protection from evil, ray of enfeeblement (DC 15), shield
0 (at will)—arcane mark, dancing lights, flare (DC 14), ghost sound (DC 14), light, message, read magic
Bloodline Shadow


Str 12, Dex 14, Con 13, Int 12, Wis 8, Cha 18
Base Atk 4; CMB +5; CMD 19
Feats Arcane Armor Training, Athletic, Brew Potion, Combat Casting, Eschew Materials, Focused Discipline[ISWG], Weapon Finesse
Traits poverty-stricken, – custom trait -
Skills Acrobatics +3 (-1 to jump), Climb +5, Craft (alchemy) +6, Diplomacy +9, Disguise +8, Escape Artist +3, Handle Animal +8, Heal +0, Intimidate +8, Knowledge (arcana) +7, Knowledge (planes) +2, Linguistics +5, Perception +4, Profession (soldier) +3, Ride +3, Sense Motive +3, Spellcraft +10, Stealth +11, Survival +7 (
9 to avoid becoming lost when using this), Swim +4, Use Magic Device +9
Languages Common, Elven, Halfling
SQ trapfinding +1
Combat Gear potion of fly, potion of gaseous form, potion of invisibility, potion of jump, potion of protection from arrows 10/magic, universal solvent, alchemist’s fire, antitoxin, healer’s kit, large scorpion venom, oil, tanglefoot bag; Other Gear chain of darkness, +1 longbow with 1 alchemist’s fire, adamantine dagger, cloak of resistance +2, ring of protection +2, bedroll, blanket, climber’s kit, compass, disguise kit, fishhook, flint and steel, hooded lantern, ink, black, masterwork backpack, paper, signal whistle, silk rope (50 ft.), trail rations (5), waterskin, sapphire gems (worth 4,000 gp, 0.1 lb), 974 gp, 5 sp
Special Abilities
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add 2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (30 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Discipline Gain temporary combat bonuses after resisting fear effects
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Shadowstrike (7/day) (Sp) Melee touch attack deals 1d4
3 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


Born to the slave pens of the Ruby Triad.

Rodin the Black

The Blood Forge Tor_Dal Tor_Dal