Colonel Cedrik

Description:

PDF CHARACTER SHEET

Colonel Cedrik
Male human (Azlanti) fighter 8
LN Medium humanoid (human)
Init 1; Senses Perception +3
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Defense
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AC 24, touch 13, flat-footed 23 (
9 armor, 2 deflection, +1 Dex, +2 natural)
hp 99 (8d10
32)
Fort 10, Ref +3, Will +3 (2 vs. fear)
DR 3/—
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee 1 silver longsword +14/9 (1d8+5/19-20) or
horror’s hook 16/11 (2d4+8/×3 plus 1 bleed)
Special Attacks weapon training (thrown 1)
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Statistics
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Str 20, Dex 12, Con 18, Int 13, Wis 12, Cha 10
Base Atk +8; CMB +13 (
17 trip); CMD 26 (28 vs. trip)
Feats Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Greater Trip, Greater Weapon Focus (guisarme), Improved Trip, Lunge, Power Attack, Weapon Focus (guisarme)
Skills Acrobatics 2 (-6 to jump), Climb 7, Craft (mechanical) +5, Heal +2, Intimidate +9, Knowledge (engineering) +7, Perception +3, Profession (soldier) +11, Ride +5, Sense Motive +2, Stealth +3, Survival +8 (10 to avoid becoming lost when using a Mapmaker’s Kit as you travel, +10 to avoid becoming lost when using this), Swim +7
Languages Azlanti, Common, Elven
SQ armor training 2
Combat Gear oil of bless weapon, oil of invisibility, oil of levitate, potion of cure serious wounds (3), potion of resist fire 10, caltrops, oil; Other Gear dwarven plate, +2 light steel shield, +1 silver longsword, horror’s hook, amulet of natural armor +2, belt of physical might +2 (Str, Con), ring of protection +2, bedroll, belt pouch, blanket, bullseye lantern, candle, chain (10 ft.), compass, crowbar, fishhook, fishing net, flint and steel, grappling hook, hemp rope (50 ft.), ink, black, inkpen, iron spike, mapmaker’s kit, masterwork backpack, mirror, paper, sealing wax, signal whistle, tent, small, 150 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take 2 AC.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Reduction (3/
) You have Damage Reduction against all attacks.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Trip You don’t provoke attacks of opportunity when tripping.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mapmaker’s kit 2 Circumstance for Survival to avoid becoming lost.
Power Attack -3/
6 You can subtract from your attack roll to add to your damage.
Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons

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Bio:

Colonel Cedrik

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