The Blood Forge
Male human (Azlanti) fighter 8
LN Medium humanoid (human)
Init 9 armor, 32)
Fort 2 vs. fear)
Speed 30 ft. (20 ft. in armor)
Melee 9 (1d8+5/19-20) or
horror’s hook 11 (2d4+8/×3 plus 1 bleed)
Special Attacks weapon training (thrown 17 trip); CMD 26 (28 vs. trip)
Feats Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Greater Trip, Greater Weapon Focus (guisarme), Improved Trip, Lunge, Power Attack, Weapon Focus (guisarme)
2 (-6 to jump), Climb 10 to avoid becoming lost when using a Mapmaker’s Kit as you travel, +10 to avoid becoming lost when using this), Swim +7—————————
Languages Azlanti, Common, Elven
SQ armor training 2
Combat Gear oil of bless weapon, oil of invisibility, oil of levitate, potion of cure serious wounds (3), potion of resist fire 10, caltrops, oil; Other Gear dwarven plate, +2 light steel shield, +1 silver longsword, horror’s hook, amulet of natural armor +2, belt of physical might +2 (Str, Con), ring of protection +2, bedroll, belt pouch, blanket, bullseye lantern, candle, chain (10 ft.), compass, crowbar, fishhook, fishing net, flint and steel, grappling hook, hemp rope (50 ft.), ink, black, inkpen, iron spike, mapmaker’s kit, masterwork backpack, mirror, paper, sealing wax, signal whistle, tent, small, 150 gp
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take
2 AC.) You have Damage Reduction against all attacks.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Reduction (3/
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Trip You don’t provoke attacks of opportunity when tripping.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mapmaker’s kit 6 You can subtract from your attack roll to add to your damage.
Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons
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